Paradox Crypto is a metaverse game built with Unreal Engine 5 and tied into a full blockchain ecosystem, promising to revolutionize the gaming market with its play-to-earn model.
Paradox Studios, based out of London, has produced an open world pay-to-play title with metaverse components and NFTs.
Parachains are blockchain networks that operate independently from the core network but share data through a central relay chain. Parachains may be public or private networks with their own native token, and may set their own limitations and setbacks; however, all blocks must pass validation for use on Relay Chain.
Every parachain is managed by collator nodes, who are responsible for keeping all information of their parachain up-to-date and producing new block candidates to submit to Relay Chain validators. Collator nodes are incentivized to support parachains by offering rewards such as DOT tokens which can be traded or used for other purposes within its blockchain.
Parachains enable communities to build blockchains tailored to meet their individual needs with maximum customization and flexibility, as well as interoperability between different parachains and external blockchains. This approach makes scaling easy by spreading transactions across an ecosystem of specialized blockchains.
The metaverse is a 3D virtual world in which users can interact and create avatars to represent themselves in. It runs on VR headsets, AR devices and artificial intelligence; its full potential has yet to be reached. First popularized in 1992 by Neal Stephenson’s sci-fi novel Snow Crash, its concept has since become an industry buzzword.
The metaverse serves many functions, from gaming and virtual shopping to socializing and attending concerts and other events without leaving home. Fortnite has even hosted concerts within its virtual space! Furthermore, blockchain technology makes possible purchases of virtual assets such as land and NFT artworks stored on decentralized ledgers that cannot be erased or altered, and allows their sale or trade between users in its network.